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      <title>BuildBox Changelog</title>
      <link>http://buildbox.com/buildbox-change-log</link>
      <description>Most recent changes with links to updates.</description>
      <language>en</language>
         <item>
            <title>Version 1.3.8 </title>
            <description>
            <![CDATA[

<b>1.3.8</b><br>
updated: HeyZap SDK to 10.2<br>
fixed: button appears stuck in on state<br>
fixed: issue where collision shape could invert<br>
<br>

<b>1.3.7</b><br>
updated: chartboost ios sdk<br>
updated: leadbolt ios sdk<br>
updated: heyzap ios sdk<br>
updated: heyzap android sdk<br>
updated: libpng updated for Android<br>
fixed: game frame issues<br>
fixed: crash when clicking play<br>
fixed: crash when deleting objects<br>
fixed: cleanup build of all modules<br>
fixed: next clheckpoint clearing score<br>
fixed: character death animation does not play<br>
fixed: revmob fullscreen issues<br>
fixed: animation continue when paused<br>
fixed: memory leak with spawners<br>
fixed: gameplay action stil active after death during game over delay<br>
fixed: change bounce force during gameplay action not working<br>
fixed: downward bounce issues<br>
fixed: chinese and english characters not aligned<br>
fixed: mute/unmute in pause menu does not continue<br>
<br>

<b>1.3.6</b><br>
added: welcome screen<br>
added: support for hidpi Windows screens<br>
added: support for retina Mac screens<br>
added: unicode support for labels<br>
added: basic support for tvOS<br>
added: character unlock image<br>
updated: better kerning support for fonts<br>
updated: better support for El Capitan <br>
updated: now supporting android API 23 (6.0)<br>
updated: better support for Xcode 7 and iOS 9 SDK<br>
updated: Applovin iOS SDk to 3.2.2<br>
updated: HeyZap Android SDK to 9.3.9<br>
updated: Revmob Android SDK to 9.0.8<br>
fixed: update failing if icon is renamed<br>
fixed: locked animation not showing on device<br>
fixed: distance counts up when traveling in reverse<br>
fixed: rewarded video button showing when no ad is available<br>
fixed: rewarded video button still showing after play<br>
fixed: rewarded video button affected by remove ads IAP<br>
fixed: many defeated animation issues<br>
fixed: many motocross gameplay issues<br>
fixed: many jumping gameplay issues<br>
fixed: many checkpoint related issues<br>
fixed: issues with linked spawners<br>
fixed: select wrong character in character selector<br>
fixed: crashing after deleting a scene<br>
fixed: issue with OSX deleting working files<br>
fixed: excessive drift in hardware controllers<br>
fixed: rewarded video button showing on initial boot<br>
fixed: crash while deleting an object being dragged<br>
fixed: very small Y value on logic causing crash<br>
fixed: z-order not matching in animation and scene editors<br>
fixed: heyzap crash issues on Android<br>
fixed: crashes on Steam<br>
fixed: incorrect function of unmute on Pause screen<br>
fixed: crash using Mac trackpad<br>
fixed: crash undoing deleted objects<br>
fixed: object clones not restored with undo<br>
fixed: sound related crashing on some Android devices<br>
fixed: issue with some landscape launch images<br>
<br>

<b>1.3.5</b><br>
added: ability for actions to reward points<br>
added: interval for purchase buttons<br>
added: random unlock feature<br>
added: character locked animation<br>
added: resize of OSX windows<br>
added: ability to share game over screen<br>
added: improved sound management<br>
fixed: issues with HeyZap being included as active network<br>
fixed: character trail spawners spawning in character selector<br>
fixed: crash at game over if signing out of google game services<br>
fixed: restore purchases not restoring characters<br>
fixed: re-enabled base controller support<br>
fixed: optimize not removing some unused images<br>
fixed: issue with text not displaying correctly in some cases<br>
fixed: affected asset in logic being renamed<br>
fixed: move anitmation being displayed when jumping from ground<br>
fixed: windows and fullscreen buttons in windows export<br>
fixed: altered anchor point causing some objects to disappear<br>
fixed: MSVCR100.DLL errors<br>
fixed: character bullet not flipping direction<br>
fixed: lots of minor issues and crashes<br>
updated: HeyZap to v9.0.6<br>
updated: Leadbolt SDK <br>
<br>

<b>1.3.4</b><br>
added: option to adjust vertical spacing in character selector<br>
fixed: issue with touch area on unlock button<br>
fixed: font spacing issues with labels<br>
fixed: move animation not playing when using joystock control<br>
fixed: idle sound continues to loop after death<br>
fixed: font is not built automatically for new BBDOC<br>
fixed: issues with sticky jump<br>
fixed: font artifact when using space character in some fonts<br>
fixed: 0 not valid for logic transform<br>
fixed: remove all sound objects not clearing stranded sounds<br>
fixed: control issues when multiple buttons are pressed<br>
fixed: defeated objects populating under lighting effect<br>
fixed: disabled auto-lock for accelerometer games on Android<br>
fixed: atlas optimization issues<br>
fixed: checkpoints not working at distance greater than 100k<br>
fixed: wrong name be ing used for icon name<br>
fixed: black character names now accepted<br>
fixed: multiple issues with rewarded video button<br>
<br>

<b>1.3.3</b><br>
fixed: issues with OpenAL check on Windows<br>
fixed: charaters getting reset when using multipe selects<br>
fixed: objects resetting layer position<br>
fixed: convert older purchase button IAP to new version<br>
fixed: bounce sticking on occasion<br>
fixed: logic transform affecting collisions<br>
fixed: issues with dragging multiple characters to start scene<br>
fixed: layering of bullet spawner<br>
fixed: rare issues with restart checkpoint<br>
fixed: purchase of characters for free<br>
fixed: enemy bullet wakeup distance<br>
fixed: character reordering issues<br>
fixed: atlas related crashes<br>
fixed: crashes related to trial license on Windows<br>
fixed: collision shape offset with negative scale<br>
fixed: gameplay actions changing orientation<br>
fixed: overlay action not stopping when defeated<br>
fixed: various misc issues in EXE export<br>
fixed: values or transform not duplicating properly<br>
fixed: second jump button not working<br>
<br>

<b>1.3.2</b><br>
fixed: revert sticky jump fix, broke jump animation<br>
<br>

<b>1.3.1</b><br>
fixed: shorter version number causing issues with Mac save files<br>
<br>

<b>1.3</b><br>
added: Multiple characters<br>
added: Unlock characters via coins, iap or rewarded video<br>
added: Logic effect: transform<br>
added: Amazon Game Circle support<br>
added: Heyzap support<br>
added: Character AutoTilt property<br>
added: RevMob and Applovin in to waterfall<br>
added: Showing Custom Interstitials<br>
update: Steam SDK to latest<br>
update: Facebook Ads 4.3.0<br>
update: HeyZap SDK to 9.0.0<br>
update: Vungle SDK for Android to 3.3.1<br>
update: AppLovin iOS SDK to 3.0.0<br>
update: AppLovin Android from version 5.3 to 6.0<br>
update: Windows Desktop support<br>
update: Windows Store support<br>
update: more Undo/Redo support<br>
fixed: Skip Checkpoint Not Working Intermittently<br>
fixed: All sub-windows should be "on top"<br>
fixed: Bounce sticking on occasion with moving platform<br>
fixed: Unable to select current scene in scene bar<br>
fixed: Deleting trail removes texture from atlas even it used by another object<br>
fixed: Scene editor defaults to landscape, but settings default to portrait.<br>
fixed: Remember coordinates/zoom settings when switching between scene and interface editor<br>
fixed: Android building issue<br>
fixed: Missing keyboard shortcut to set Character Bullet<br>
fixed: Shadow remains after character dies<br>
fixed: Back button on Amazon should *NOT* exit app fixed back button on Info screen<br>
fixed: Default value for damage<br>
fixed: Removed Unused Objects Removes Actions/Buttons/In Use Items<br>
fixed: Deleting Object from Object bar in Animation Editor causes crash<br>
fixed: Amazon IAP: skip button in phases works in BB, but does not work in Amazon after successful IAP<br>
fixed: If bundle ID is blank for exported platform warn user and provide default.<br>
fixed: Convert to Clones on a Spawner undoes Spawners in the same Scene<br>
fixed: Selected button image after assigned button release<br>
fixed: Action button only activates on release<br>
fixed: Crash for GC integration<br>
fixed: Added missing files to VS project<br>
fixed: Ads behavior changed Ads backup order<br>
fixed: Remove Unused Sound Objects on Blank File Causes crash<br>
fixed: Layering issue cannot send character to front or back of background objects<br>
fixed: Character disappears when killed<br>
fixed: Jump From Ground project setting will stay changed in Project Settings after Gameplay Action<br>
fixed: During Game Over Delay Character Can Collect Actions Causing Crash<br>
fixed: add check and informational message about installing OpenAL drivers on Windows computers<br>
fixed: loading object during screen transitions<br>
fixed: Random Text jumbled in bottom left corner of game menus<br>
fixed: different fonts usage for characters drawing and measuring<br>
fixed: font size issue<br>
fixed: bug with Font Builder Win7/64b B220<br>

            ]]>
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            <pubDate>Thu,</pubDate>
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